So people have said my games were violent... Well a few weeks ago I finally decided to hop on IGS and check it out. I ended up losing the first couple automatches due to some rather epic blunders, but then I played this game.
Category: Monday Go Meditation
For this week’s meditation, I’m happy to feature Tilwen back on the blog. Overall, I have to say that I felt I played well; but I completely mishandled the invasion on the top and ended up losing after making mistake after mistake. This is definitely a great example of how to lose a won game. Hope you enjoy!
For this week's meditation, we really get to see a very popular joseki choice (i.e., small knight dive after one space low approach to the star point) get demolished (globally). Though it is certainly still an option in certain fuseki, it has fallen out of favor with me and I don't really see it as a viable move anymore in today's metagame because it gives your opponent the opportunity to choose what's best for him: (1) Take corner? (2) Take side? (3) Tenuki. Not a pleasant feeling at all...
For this week's meditation, I am featuring the first game I played after coming back from Hong Kong. It had been awhile since I last played, so I was feeling a little nervous about playing poorly. Fortunately for me though, my opponent accepted my challenge before I could chicken out and cancel my challenge.
This week's game definitely goes down as the craziest game that I've ever shown on this series to date. It was one that I got to play with fellow go blogger Eyecatcher. This game is practically anything but normal. And one of the best things about the resulting game is one that was inspired by Hikaru no Go (Manga). For a little fun trivia for all those Hikaru No Go fans who have read the manga, after you've seen the second move, do you know which game I'm referring to? (The answer is in the game record).
For this week's meditation, I will start by prefacing the fact that before I started playing this game, I noticed my opponent was German. Based on my experience thus far, there are three groups of players that have been consistently aggressive and challenged my reading abilities constantly: Russians, Koreans, and Germans. This is by no means a bad thing, but it certainly made me a tad nervous. And just as I guessed, I ended up with another bloody game on my hands. It's starting to make me think there is a trend in my games... Enjoy!
For this week's go meditation, there are only two words that would aptly describe the violence in this game: bloodshed everywhere... Although this may look odd since my opponent is 2k and I'm 4k, this is around the time I got promoted to 3k on KGS. So in reality it's a one stone difference between us and the fact is that we have had a long standing history of having violent games. Be sure to grab your popcorn as you watch the violence unfold on the board. Enjoy.
For this week's go meditation, the primary theme is illustrating how to bounce back after failing to kill a group. I'm sure that most players have encountered this scenario multiple times. Think about the numerous times you thought your opponent was going to die in your influence, only to have your opponent suddenly live. It can be quite a hard pill to swallow. However, in this game, I'm hoping that you'll see that failing to kill a group is often a far cry from the game being over. This game contains to large hunts that should be quite entertaining. Enjoy!
For this week's go meditation, one of the primary themes of this game is trying to recognize when it's worth it to respond to your opponent and when you should ignore your opponent. Throughout the game, there are numerous times where responding to my opponent locally would not have technically have been "wrong," but it would have been difficult on the board as a whole if I simply let my opponent get sente to play where he wanted. So be sure to pay attention to when I respond and why I have no problem doing so, but then it is equally important to note when I ignore my opponent and tenuki. Hope you enjoy!