Archive: undefined/2013

Yuan Zhou Monthly Workshop

Yesterday, I had the pleasure of attending another one of Yuan Zhou‘s Monthly Workshops!

We started off with a life and death problem that is called “hunting the 6 stone bird.” Apparently it’s a very old problem that has been around for a long time, for those wondering what the shape looks like. For those who would like to try it out for themselves, here it is below:

Black to play.

Afterwards, I got to hear a very captivating review for one of Lee Changho 9p Vs. Park Junghwan 9p games in the most recent Ing Cup World Go Championship. It was one that was full of full of suspense, excitement, and a capturing battle on epic proportions that made Park Junghwan the decisive victor.

As I listened to Yuan Zhou review the game, there were a few things that really struck me:

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Archive: undefined/2012

Book Review: Graded Go Problems for Beginners, Vol. 4

Overall Rating: 4.5 / 5 Ponnuki

Basic Information

  • Title: Graded Go Problems for Beginners, Volume 4
  • Author: Kano Yoshinori
  • Translator: Richard Bozulich
  • Publisher:Kiseido
  • Publication Date: April 1990
  • Page Length: 197 pages
  • Number of Problems: 390

Synopsis

  • This is where the go problems begin to get more complicated and advanced.
  • Continues the general format from the previous volumes, but has a higher expectation of its readers.
  • Appropriate for 10 kyu and stronger.
  • Recommended for serious players and above.

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Book Review: Graded Go Problems for Beginners, Vol. 3

Overall Rating: 4.5 / 5 Ponnuki

Basic Information

  • Title: Graded Go Problems for Beginners, Volume 3
  • Author: Kano Yoshinori
  • Translator: Richard Bozulich
  • Publisher: Kiseido Publishing Company
  • Publication Date: March 1987
  • Page Length: 199 pages
  • Number of Problems: 421

Synopsis

  • This is where the go problems begin to get more complicated and advanced.
  • Continues the general format from the previous volumes, but has a higher expectation of its readers.
  • Appropriate for 10 kyu and stronger.
  • Recommended for serious players and above.

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Book Review: Graded Go Problems for Beginners, Vol. 2

Overall Rating: 5 / 5 Ponnuki

Basic Information

  • Title: Graded Go Problems for Beginners, Volume 2
  • Author: Kano Yoshinori
  • Translator: Richard Bozulich
  • Publisher: Kiseido Publishing Company
  • Publication Date: September 1985
  • Page Length: 248 pages
  • Number of Problems: 327

Synopsis

  • Does a great job building on the first volume.
  • Continues to live up to the series’ reputation of great problems and easy to understand solutions.
  • Appropriate for 20 kyu and stronger.
  • Recommended for casual players and above.

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Book Review: Graded Go Problems for Beginners, Vol. 1

Overall Rating: 5 / 5 Ponnuki

Basic Information

  • Title: Graded Go Problems for Beginners, Volume 1
  • Author: Kano Yoshinori
  • Translator: Richard Bozulich
  • Publisher: Kiseido
  • Publication Date: February 1985
  • Page Length: 216 pages
  • Number of Problems: 239

Synopsis

  • This is the perfect book for beginners.
  • A fantastically well rounded book with lots of different material.
  • Appropriate for 30 kyu and stronger.
  • Recommended for any go player.

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Book Review: Graded Go Problems for Beginners Series

Overall Rating: 5 / 5 Ponnuki

Basic Information

  • Title: Graded Go Problems for Beginners, Volume 1 - 4
  • Author: Kano Yoshinori
  • Translator: Richard Bozulich
  • Publisher: Kiseido

Synopsis

  • The best starter English tsumego books available on the market.
  • This series is a classic for tsumego.
  • It features an array of topics to help players reach the next level.
  • Recommended for any player remotely interested in getting stronger.

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How to Study Tsumego

Empty Board by Eidogo

Go Problem: Black to play and win.

For those who are skeptical of the importance of the correct approach to studying tsumego, let’s consider the following:

  1. Your reading ability is the primary foundation for your go ability. If you can’t read worth diddly squat, don’t expect to get any stronger.

  2. It’s the most convenient form of go that is available to players if they’re unable to play an actual game. So why not make it an enjoyable activity that will help you get stronger?

  3. Finally, since most go players will spend a good portion of their time on tsumego, it is only logical that you would want to maximize the growth you’ll get from the time and energy you spend on it.

That being said. Let’s dive right into how one should properly study tsumego.

#1. As a rule of thumb, spend at least 75% of your time on easy problems.*

If you primarily focus on hard problems, there are three issues that will arise.

A. You will get frustrated because you are going to be wrong most of the time and will be unable to see why you’re wrong. Therefore, you will not learn or gain much.

B. Although you would think that learning how to solve hard problems would result in you being able to solve easy problems, this is rarely the case for tsumego.

C. Finally, you must understand that every game of go you play consists of a majority of easy to intermediate level problems, and then a handful of complicated situations. So instead of understanding the proper moves to make for most of the game and being a little lost for only a small part of the game, you hope to win a game where you make mistakes during the majority of the game and make the occassional correct move for a small part of the game? You might want to think twice about this approach if you want to win any games.

With that in mind, isn’t the only logical thing to do is train your intuition so that your basics become flawless? After all, once the basics become instinctual, you will not even have to consider the trivial moves that once plagued your mind. Instead, you will now be able to focus on more complicated situations that will ultimately allow to rise in strength and ability.

*If you’re wondering what qualifies as easy, it means that you can read out all of the variations in your head with minimal effort.

#2. If you use tsumego software, do not get in the habit of just playing things out because you can.

The short version of the rationale for this is that tsumego software permits you to be lazy by letting the software show why something is wrong. This is a habit that will not only fail to help you improve your reading ability, but will deteriorate it instead. For a more detailed explanation on this topic, visit this post.

3. If you do not understand why your variation does not work, stop and figure it out before moving on.

Although this piece of advice will be difficult to follow as you grow in strength, this is one of those things that will truly help to fill the void where you are not seeing the issue with your variation. If you take the time to properly understand which counter moves negate your solution, it will serve as a big boost to your abilities over time because you will begin to see variations you could never see before. And if you feel like you’ve tried everything (even though in reality you haven’t) and feel strongly that the book is wrong, get a stronger player to help you figure it out. I’ve done this a number of times and without fail, there was always one variation that I left out.

Well I hope that this will get you on the right path to studying tsumego. If you have anything you’d like to add from your own experience, please leave a comment and I’ll be sure to revise the post with ideas that other players can make use of!

Tsumego: Books vs. Software

Weekly Go Wednesday, Issue #5

Cassette and iPod Talking (Credit to JackTechh)

Although I’m normally a huge fan of technology and its ability to improve our lives, this is definitely one of those times where I warrant caution in its usage.

Unlike a book, tsumego software allows you to try out moves that you think will work without actually reading it out. Let’s not forget, you are doing tsumego to improve your reading ability. If you’re not actually reading it out, how much improvement do you really expect to see? In addition, as if it wasn’t bad enough that you aren’t actually reading it out, you end up reinforcing a terrible habit on two levels:

#1. Mental Reinforcement - Your brain isn’t actually reading it out. Instead, it’s more of a “let’s play here and see how the computer responds.” So your brain is getting lazier since you know that the software will show you what’s wrong anyways. Thus, I would argue that it deteriorates your reading ability.

#2. Physical Reinforcement - Whether you realize it or not, each time you carelessly place a stone on the board, you are creating the muscle memory of the bad move. In other words, you are not only mentally saying, “Yes. I think this should work,” but your body is also saying, “I concur with my brain and will act in conjunction with this idea.”

There will be players who will then argue that it would be impossible to play go because everyone makes bad moves like this at one point or another. While that point may seem valid, the reason that it doesn’t apply to this scenario is that there is a crucial difference between making a bad move in an actual game and making a bad move in a tsumego problem:

There is little to no psychological attachment to solving tsumego incorrectly. It might be a little frustrating at times; but its impact on players is like a drop of water compared to the vast ocean that players feel when faced with the traumatic moment of realizing that their poor move cost them a group or the game.

As a result, players end up learning from their bad moves in their games; but generally fail to do so when making bad moves while solving tsumego.

HOWEVER….

This does not mean that tsumego software should be banned and never see daylight again. In fact, it would be a travesty if anyone were to take that away as my thesis for this post. Like anything else in life, it has to be used correctly for it to be beneficial to the user.

The following tips will help ensure that you are getting the most out of your tsumego software:

  1. Read out every variation to the best of your ability before you place a single stone.

  2. If you end up choosing the wrong move…

    • Figure out and understand why it doesn’t work.
    • Reset the problem to the beginning.
    • Read it out again without any stones on the board to reinforce the why it doesn’t work.
    • Once you can see the entire sequence, play it through once more before moving on.
  3. Spend more time solving easy to intermediate problems.

Remember, being able to carry tsumego with us wherever we go these days is a luxury that we should all appreciate. Just remember that you use it properly and I assure you that you will thank yourself as your continue down the endless path to becoming one stone stronger.

Archive: undefined/2010

A Forced Break

So like most people, my world is not solely my own and is constantly impacted by the people around me. This has forced me to take a break from playing full games of Go online, but on the upside I’ve been trying to take what Justin advised me to do to heart.

After reflecting on it for some time, I realized that most of my frustrations come from the fact that my visualization and ability to read ahead is undisciplined and ill-trained at the moment. Like Justin said, no amount of theories will be able to correct for that. Agreed. I will be working hard to finish up any remaining books that I started so that there aren’t a bunch of half-read books on my bookshelf, but afterwards I’ll be sure to dive headfirst into all the problem books I own.