Boxing and Go

Credit to CrazyThemes

I’ve recently taken an interest in boxing, and I have to say that the more I study it, the more I can’t help but see similarities between boxing and go. Here are a few off the top of my head:

  1. There are two players in each match.

  2. Regardless of how badly each player might want to win, there can only be one victor at the end of the match.

  3. Exchanging blows with your opponent is inevitable and necessary for a good match.

  4. There are different styles of boxing that seem analogous the go styles as well (e.g., technician/point counter, infighter/fighting, etc.).

But most importantly of all, those who rise to the top are those who are instinctively faithful to the fundamentals.

After all, look at any boxer’s training regimen and what are you going to find? Running, jump rope, shadow boxing, combinations, sparring. Repeat. Repeat. Repeat. There might be a few deviations occasionally depending on what muscle groups they need to build for certain techniques, but the training menu almost always consists of the fundamentals. And what does a fight primarily consist of? The basics: jab, cross, hook, uppercut, jab, jab…

So how is this relevant to go? Well, one topic that I know runs rampant throughout the community is the idea of getting stronger (especially for kyu players who want to reach dan level). And as I begin to study boxing, I can’t help but wonder what a go players training menu should look like? I mean sure, everyone will say do life and death problems, but that advice is so incredibly generic and subject to interpretation (as to how to study it) that I would guarantee that many players have gone astray and become frustrated with their progress because they couldn’t figure out what to do to keep getting better.

I know that no one has a magical formula for getting better at go; but I think that there is more wisdom that can be offered from my study of boxing in terms of trying to discover better guidelines for designing a training menu for go. After all, it’s not about knowing the most complicated joseki or knowing the common trick plays, but to instead constantly improve the fundamentals.

More on this as I continue researching and testing out different things…

Monday Go Meditation: Game 22

For today's go meditation, we continue with another game between cloudbrows and myself! Though not nearly as explosive as the last game we played, I think that this game is an excellent example of poor attacking along and the importance of whole board thinking. In addition, I am trying to expand the breadth of the review with more commentary than before in hopes of expanding the range of players that will be able to understand and gain something from my reviews. Let me know if there's anything more I can do!

Read More

The Surrounding Game Package Part 1

Surrounding Game T-Shirt, Postcard, Stone, and Kifu

So the first part of my package from The Surrounding Game came in last week! As you can see above, I got my black t-shirt, white stone from the game between Daniel Ko and Calvin Sun (that determined who received the first invitation to the AGA-Tygem professional certification tournament), the correlating game record, along with a postcard as well! Still waiting on the poster and DVD (although who isn’t waiting eagerly for it), but it was still great to get at least some of it to start!

On a different note, I think that I realized that while my attacking skills are rather abysmal, I have really come to terms with the fact that I may actually just be very poor at understanding what the board is telling me. In other words, am I able to look at any game in progress and already begin to get an idea as to the picture that is being painted? Is this a game of competing moyos? Or perhaps is Black behind even though his central moyo is looking enormous?

More on this when I have managed to put more words to what I’m feeling, but here are some close ups of the the stuff I received:

Close up of t-shirt, stone, and postcard

Back of the t-shirt

The game record that my stone came from!

Friday Go Forward: Week 27

Friday Go Forward: Week 27

Overview

Though this week cannot even begin to live up to 1% of the awesomeness that is happening on at US Go Congress, I will have to say that it has been a rather productive week. I’ve started really diving into some new books in an effort to really further my understanding of my failure as a player: the inability to attack properly. If you’re wondering why I make it sound so dramatic, it’s because I always considered myself more of a fighter / power type of player, and what kind of fighter or power player am I if I can’t even attack properly? Haha. =D But I think I’m making good headway on that, so hopefully I won’t have to write about this weakness of mine for much longer. Till next week!

Games

  • KGS - 5 games
  • DGS - 3 ongoing games
  • Nova - 2 ongoing games

Education & Training

  • Started and finished The Workshop Lectures Volume 2.
  • Started and finished The Workshop Lectures Volume 3.
  • Finished Get Strong at the Opening.
  • Worked on Jump Level Up 1.
  • Worked on Joseki Jeongseok Compass.
  • Worked on Takao’s Astute Use of Brute Force.
  • Worked on Fight Like a Pro.
  • Started working on Get Strong at Joseki 1.
  • Started working on The Workshop Lectures Volume 4.
  • Started working on The ABC’s of Attack and Defense.
  • Started working on Breakthrough Attacking Power.

Lesson Learned

  1. Whether you win or lose, the important thing is to find something you can learn from the game.

Book Review: Get Strong at the Opening

Get Strong at the Opening Cover

Get Strong at the Opening

Description: In the first volume of the Get Strong at Go Series, Bozulich presents 175 problems on the opening (fuseki) ranging in difficulty from easy to difficult. The problems begin with an analysis of the Chinese, niren-sei, sanren-sei, Shusaku, and tatsuki (diagonal) fusekis as well as other important opening strategies while the remainder of the problems are designed to hammer home to the reader the basic principles of the fuseki.

Read More

Sad I'm Not at US Go Congress 2013

As many of you are aware, the US Go Congress 2013 is currently going on and everyone’s focus is on it. Though I have been living vicariously through some friends who were able to go and try to watch the games that are featured on KGS, I must say that I am rather sad that I was unable to attend this year. It would have been an incredible to be able to experience and blog about a go convention of that level; but alas, I am here and they are there.

To console myself, I have been burying myself in more books in hopes of distracting myself from the constant reminders of how awesome Go Congress is. Haha. In addition, I have also decided that I will be making a sincere effort to make it out to US Go Congress 2014. So for all those who weren’t able to make it out this year, let’s try and start the preparations to make it out next year!

Shattered Blade

Over the weekend, I have been giving a lot of thought to some insight that I received recently from my friend moboy78. I am paraphrasing a bit, but the bottom line message I remember was:

Your attacks are just awful. How do you expect to win any games with those sorry excuses you call attacks?

Read More

Monday Go Meditation: Game 21

For today's go meditation, we return to even games as I show another game from my kadoban with long time friend and rival Nate. As he humorously commented after the game was over, it seems that him and I have a difficult time playing "nice games." It seems that we either have these all or nothing games that almost always end in someone going down in glorious fire. At least from my end, I don't ever intentionally try to force the game into that kind of direction; but perhaps my fighting style is what causes it. With that said, I hope you enjoy this week's game review.

Read More